Ghost Recon Phantoms: The Journey Episode 6, Animation and Sound Design [ENG]

par Ubisoft

Discover the story behind the evolution of Tom Clancy's Ghost Recon, from Future Soldier to Phantoms, from Retail to Free-to-Play. Learn how the project went through a full year of Closed Beta up to Open Beta and now to full release. In this episode, the team focuses on character and weapon animation and sound design. Previous episodes available here: Episode 1 https://www.youtube.com/watch?v=Bi32Yu79Aj4 Episode 2 https://www.youtube.com/watch?v=ZK7VNkQTPwU Episode 3 https://www.youtube.com/watch?v=0-u58SNyR-0 Episode 4 https://www.youtube.com/watch?v=FxKfX_C6DDk Episode 5 https://www.youtube.com/watch?v=55bV1YEGGaw

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