Far Cry 4 - Animating an Open World [North America]

par Ubisoft

What goes into building a systemic open world? How can programmers and animators ensure every second in Far Cry 4's Kyrat is a new story? The UbiBlog spoke with Far Cry 4 Animation Director Scott Mitchell at GDC 2015 to discuss the world of Far Cry and how the role of an animator has changed over the years. Catch up on the latest Far Cry 4 news and features: http://blog.ubi.com/category/far-cry/ For the latest on all of Ubisoft's games, check out the UbiBlog here: http://www.ubiblog.com

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